


I've been using Kyo's sunsprite FX and Matso's prepass files, but of course you can use whatever ones you're already using. It's a wip of course, I'm sure I missed some things so let me know if you come across some funky colors or values that seem out of place, and post the weather ID and time of day if you can. I'll leave older versions up in case I make changes for the worse. New version 1.1 - numerous minor changes to both plugin and preset. Included new atmosphere mesh from JawZ, makes smoother transitions from horizon to middle to top. Included new sunsprite files from Matso, gives a corona effect. Adjusted cloudy and foggy weathers to work with the new cloud lighting and new volumetric rays functions. Will fix spell casting and other things causing blinding lights. Drastically lowered Lens reflection intensities. A side effect is that some waterfalls and splashes don't Having too high a value makes them insanely bright. Certain things like Flame Atronachs are controlled by this variable, Reduced particle intensity in some weathers. Grass will be less dark against the ground in the daytime. Lightened the ambient value controlling grass in overcast weather. More sun comes through the cloud cover, too. Fixed ambient rain sounds playing in normal overcast weather. Added Nighteye functionality (thanks Aiyeen & JawZ). Made rain particles proportionally denser for all rainy weathers. Added heavy rain (appears in tundra and pineforest) and heavy fog (pineforest, fallforest, marsh) variants, and Redid water settings, should look better. Clear weathers are now separated by region to have better control of this. Added new Nighteye implementation by scegielski Īdjust nighteye settings in enbeffect.fx.
